This post is part of a series on the magical treasure hunt, particularly, the Quest for the Castle Treasure. The introductory envelope contains only the following map of the property, with four instructions in the lower left corner. 28 feet on the bearing from Luz to Ashkelon 43.25 feet on the bearing from Ephrath to […]
Author Archives: Markham
The Quest for the Castle Treasure
This post is part of a series on the magical treasure hunt. This is the longest of the three quests and cannot be completed without the treasures from the other two quests. More than the other quests, this quest relies on collecting, combining, and using items. Introductory envelope Stones and bones box Tea service & […]
Quest for the Murderer: conclusion
“The dark entity left its mark on the haunt of its thrall. Cast the light of a black flame upon the castle map.” Your treasure hunters should now know the identity of the murderer because when a black light is shined upon the map, his/her haunt bears the name of the specter. Knowing the name […]
Quest for the Murderer pt. 8: the chantry
Using Athanor’s key, the treasure hunters can access the rearmost part of the chantry (they need to be able to access part of the chantry at least before this point in order to collect Freya’s charms). A few seconds after opening the door, disembodied speech greets them. In the chantry, the treasure hunters find Freya’s […]